//////////////////////////////////////////////////////////////////////////////////
//	File	:	SmokeParticleSystem.h
//	Author	:	Yuri Oyoko
//	Purpose	:	The smoke particle system defines the behaviour of the in-game
//				smoke particle effects. The definitions of the in-game particle
//				effects are contained in the SmokeSystem.bin file created by
//				the particle editor
//////////////////////////////////////////////////////////////////////////////////
#pragma once

#include "BaseParticleSystem.h"

class SmokeParticleSystem	:	public BaseParticleSystem
{

protected:
	void InitializeConstants();
public:
	SmokeParticleSystem(int EffectsCount);
	~SmokeParticleSystem();
	void Initialize();
	void LoadParticleSystem();
};